Seriously, let me introduce you to the worlds simplest Twitter application: GetThings. The app downloads a list of my tweets via the Twitter API and displays them in a list box. The UI is written in C# while the tweet download code is written in Python. Clearly, this is a pretty brain dead app – but the point isn’t to build a great Twitter app but rather to show how to use the settrace API from C#.
I’ve stuck the code up on GitHub. If you want to see the basic app in action sans debugging, start with the initial checkin. As you can see here, basic C# / IronPython integration is pretty trivial.
Now that I’ve introduced my simple hybrid GetThings app, we need to set about adding support for debugging just the IronPython part of the app via the new lightweight debugging functionality we’re introducing in 2.6.
We saw last time how how easy it is to execute a Python script to configure a C# app – only four lines of code. If we want to support debugging, we need to add a fifth.
The DLR Hosting API has three distinct levels of functionality. As simple as this is, technically it’s level 2 since it’s using a ScriptEngine directly. If you wanted to use the simplest level 1 hosting API, you could use runtimes instead of engines and save a line of code.
I added traceback to my GetThings app in just two lines of code, but so far it doesn’t actually do anything that you would expect a debugger to do. But before we get to that, we need understand a little about how threading works for traceback debugging.
As I mentioned last time, the traceback debugger works by calling into the registered traceback handler at various times (entering/exiting a function, before executing a line of code and on exceptions). Execution of the Python code continues when the traceback function exits. That means that you have to block the execution thread while you let the user poke around with the debugger UI. For a console based app, that’s easy. For a GUI app, not so much.
At a minimum, you need to run your debugger UI on a separate thread from your main app window. If you want your main app window to be responsive while you debug, you’ll need to pump messages at a minimum (DoEvents in Windows Forms, similar approaches are available for WPF) or preferably run your python scripts on a background thread separate from either the main window UI thread or the debugger UI thread. To keep things simple, I’m going to simply block the main window thread while the debugger is active.
In my last installment, I added support for a separate debug window on a separate thread from the main window thread. That way, I can pause the execution of the main window while the debug window stays responsive to user input. Now, let’s add some functionality to the debug window. I’m going to start by showing the source code of the python file being executed.